Large City: Slæ̈rn Nji-slaw

Slæ̈rn Nji-slaw

Slæ̈rn Nji-slaw
Example Gnoll architecture.
StateTano
ProvenceTákzrá Principality
RegionTas Yǟz Woods
Founded1338
Community LeaderLord Trgarega
Area121 km2 (48 mi2)
Average Yearly Temp3°C (37°F)
Average Elevation2638 m (8654 ft)
Average Yearly Precipitation206 cm/y (81 in/y)
Population28542
Population Density235 people per km2 (594 people per mi2)
Town AuraTransmutation
Naming
Native nameSlæ̈rn Nji-slaw
Pronunciation/nji/ /slaw/
Direct Translation[good; hot (attractive); fine (okay); great (excellent)] [scarf]
Translation[Not Yet Translated]

Slæ̈rn Nji-slaw (/nji/ /slaw/ [good; hot (attractive); fine (okay); great (excellent)] [scarf]) is a temperate Large City located in the Tákzrá Principality of the Tano.

The name Slæ̈rn Nji-slaw is derived from the Sylvin language, as Slæ̈rn Nji-slaw was founded by Tshêyêgë, who was culturaly Gnoll.

Climate

Slæ̈rn Nji-slaw has a yearly average temperature of 3°C (37°F), with its average temperature during the summer being a cold 6°C (42°F) and its average temperature during the winter being a cold 1°C (33°F). Slæ̈rn Nji-slaw receives an average of 206 cm/y (81 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Slæ̈rn Nji-slaw covers an area of nearly 121 km2 (48 mi2), and an average elevation of 2638 m (8654 ft) above sea level.

Overview

Slæ̈rn Nji-slaw was founded durring the early 14th century in spring of the year 1338, by Tshêyêgë. The establishment of Slæ̈rn Nji-slaw was somewhat plagued by a lack of willing colonists, leading to Tshêyêgë electing to pay people to resettle in Slæ̈rn Nji-slaw.

Slæ̈rn Nji-slaw was built using the conventions of Gnoll durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Slæ̈rn Nji-slaw is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Slæ̈rn Nji-slaw is buildings are arranged arround a network of crampt flagstone streets which form a grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Slæ̈rn Nji-slaw's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. The city's monster and outlaw focused fortifications are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

Right off the bat Slæ̈rn Nji-slaw hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. This wealth has brought the city nothing but neurosis, if you can believe your eyes. Everyone acts as if you’re out to take a piece of them. Every door is locked and every window barred. Efforts are made to make you feel welcome, but only in the public areas of the city, particularly the market.

Civic Infrastructure

Slæ̈rn Nji-slaw possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Slæ̈rn Nji-slaw has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Slæ̈rn Nji-slaw has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Slæ̈rn Nji-slaw. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Slæ̈rn Nji-slaw's parks.

Slæ̈rn Nji-slaw has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Slæ̈rn Nji-slaw.

Slæ̈rn Nji-slaw has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Slæ̈rn Nji-slaw has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Slæ̈rn Nji-slaw has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Slæ̈rn Nji-slaw has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Slæ̈rn Nji-slaw has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Slæ̈rn Nji-slaw has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Slæ̈rn Nji-slaw has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Slæ̈rn Nji-slaw's public wards, blessings, and other arcane systems.

Slæ̈rn Nji-slaw has an Scientific Academy which provides higher education in the natural sciences.

Slæ̈rn Nji-slaw possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Slæ̈rn Nji-slaw's grid is powered by a god's will and kindness.

Slæ̈rn Nji-slaw possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Slæ̈rn Nji-slaw has a first rate hospital which caters to anyone in need of long term medical care.

Slæ̈rn Nji-slaw has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Slæ̈rn Nji-slaw has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Slæ̈rn Nji-slaw's natural decorations nor waterways.

Slæ̈rn Nji-slaw has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Slæ̈rn Nji-slaw has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Slæ̈rn Nji-slaw has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Slæ̈rn Nji-slaw's garrison was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..

In Slæ̈rn Nji-slaw tiny harmless tornadoes plague the town.

The Cobra Flower near Slæ̈rn Nji-slaw are known to be a mutant strain of the creature.

Slæ̈rn Nji-slaw's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves embarking on a group pilgrimage to channel Mysticism energies of tier 1 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 52
  • Farmers: 81
  • Farm Laborer: 178
  • Hunters: 95
  • Milk Maids: 81
  • Ranchers: 35
  • Ranch Hands: 82
  • Shepherds: 73
    • Farmland: 115880 m2
    • Cattle and Similar Creatures: 7135
    • Poultry: 85626
    • Swine: 5708
    • Sheep: 285
    • Goats: 57
    • Horses, Mounts, and Beasts of Burden: 2854

Craftsmen

  • Arms and Toolmakers: 58
  • Blacksmiths: 64
  • Bookbinders: 36
  • Buckle-makers: 40
  • Cabinetmakers: 64
  • Candlemakers: 98
  • Carpenters: 103
  • Clothmakers: 75
  • Coach and Harness Makers: 31
  • Coopers: 79
  • Copper, Brass, Tin, Zinc, and Lead Workers: 39
  • Copyists: 28
  • Cutlers: 23
  • Fabricworkers: 62
  • Farrier: 146
  • Furriers: 18
  • Glassworkers: 109
  • Gunsmiths: 60
  • Harness-Makers: 26
  • Hatters: 56
  • Hosiery Workers: 21
  • Jewelers: 31
  • Leatherwrights: 75
  • Locksmiths: 28
  • Matchstick makers: 41
  • Musical Instrument Makers: 41
  • Painters, Structures and Fixtures: 33
  • Paper Workers: 41
  • Plasterers: 38
  • Pursemakers: 49
  • Roofers: 29
  • Ropemakers: 27
  • Rugmakers: 27
  • Saddlers: 50
  • Scabbardmakers: 64
  • Scalemakers: 30
  • Scientific, Surgical, and Optical Instrument Makers: 18
  • Sculptors, Structures and Fixtures: 27
  • Shoemakers: 28
  • Soap and Tallow Workers: 116
  • Tailors: 163
  • Tanners: 35
  • Upholsterers: 41
  • Watchmakers: 38
  • Weavers: 81
  • Whitesmiths: 23

Merchants

  • Adventuring Goods Retellers: 19
  • Arcana Sellers: 19
  • Beer-Sellers: 38
  • Booksellers: 43
  • Butchers: 79
  • Chandlers: 71
  • Chicken Butchers: 85
  • Entrepreneurs: 28
  • Fine Clothiers: 75
  • Fishmongers: 67
  • Florists: 17
  • Potion Sellers: 46
  • Resellers: 150
  • Spice Merchants: 37
  • Wine-sellers: 58
  • Wheelwright: 42
  • Woodsellers: 26

Service workers

  • Bakers: 167
  • Barbers: 103
  • Coachmen: 41
  • Cooks: 124
  • Doctors: 58
  • Gamekeepers: 43
  • Grooms: 26
  • Hairdressers: 101
  • Healers: 85
  • Housekeepers: 79
  • Housemaids: 135
  • House Stewards: 79
  • Inns: 26
  • Laundry maids: 50
  • Maidservants: 105
  • Nursery Maids: 50
  • Pastrycooks: 101
  • Restaurateur: 118
  • Tavern Keepers: 114

Specialized Laborer

  • Ashworkers: 38
  • Bleachers: 26
  • Chemical Workers: 16
  • Coal Heavers: 66
  • In-Town Couriers: 62
  • Long Haul Couriers: 66
  • Dockyard Workers: 63
  • Gas Workers: 13
  • Hay Merchants: 23
  • Leech Collectors: 76
  • Millers: 59
  • Miners: 73
  • Oilmen and Polishers: 44
  • Postmen: 63
  • Pure Finder: 37
  • Skinners: 83
  • Sugar Refiners: 16
  • Tosher: 43
  • Warehousemen: 109
  • Watercarriers: 58
  • Watermen, Bargemen, etc.: 92

Skilled Laborers

  • Accountants: 35
  • Alchemist: 44
  • Clerk: 59
  • Dentists: 29
  • Educators: 74
  • Engineers: 43
  • Gardeners: 27
  • Mages: 21
  • Plumbers: 31
  • Pharmacist: 32
  • Professors: 12
  • Scientists: 21
  • Wizards: 12

Civil Servants

  • Adventurers: 27
  • Bankers: 37
  • Civil Clerks: 66
  • Civic Iudex: 31
  • Consultants: 18
  • Exorcist: 64
  • Fixers: 33
  • Kami Clerk: 55
  • Landlords: 55
  • Lawyers: 33
  • Legend Keepers: 46
  • Militia Officers: 259
  • Monks, Monastic: 86
  • Monks, Civic: 92
  • Historian, Oral: 60
  • Historian, Textual: 34
  • Policemen, Sheriffs, etc.: 66
  • Priests: 114
  • Rangers: 37
  • Rat Catchers: 43
  • Scholars: 45
  • Spiritualist: 53
  • Slayers: 16
  • Storytellers: 116
  • Military Officers: 92

Cottage Industries

  • Brewers: 81
  • Comfort Services: 109
  • Enchanters: 32
  • Herbalists: 32
  • Jaminators: 83
  • Needleworkers: 95
  • Potters: 46
  • Preserve Makers: 77
  • Quilters: 40
  • Seamsters: 142
  • Spinners: 101
  • Tinker: 32
  • Weaver: 67

Artists

  • Actors: 29
  • Architects: 11
  • Bards: 47
  • Costumers: 17
  • Dancers: 35
  • Drafters: 18
  • Engravers: 23
  • Fine Furniture Carpenters: 14
  • Glaziers: 32
  • Inlayers: 27
  • Musicians: 86
  • Painters, Art: 14
  • Playwrights: 29
  • Sculptors, Art: 24
  • Wood Carvers: 101
  • Writers: 98

Produce Industries

  • Butter Churners: 98
  • Canners: 81
  • Cheesmakers: 95
  • Ice Merchants: 12
  • Millers: 57
  • Picklers: 44
  • Smokers: 35
  • Stockmakers: 32
  • Tobacconists: 46
  • Tallowmakers: 67

10793 of Slæ̈rn Nji-slaw's population work within a Foundational Occupation.

16608 of Slæ̈rn Nji-slaw's population do not work in a formal occupation, but do contribute to the local economy. 1141 (4%) are noncontributers.

Points of Interest

While private tutelage of worthy apprentices can be had even in most remote villages, Slæ̈rn Nji-slaw is home to a proper school dedicated to teaching magic. Such schools are usually small, with no more than a few dozen pupils, most of whom will fail for lack of talent or discipline. The instructors are rarely first-rate, usually serving only for the pay and status, but sometimes a genius sorcerer will find a reason to observe likely apprentices here. Given the unfortunate accident potential of the school, it’s probably isolated or well-fortified.

Slæ̈rn Nji-slaw's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami ended a drought plaguing Slæ̈rn Nji-slaw. One of Slæ̈rn Nji-slaw's local festivals commemorates this miracle.

History